London or Remote



As a CULT Game Producer, you are the master of GSD. Ensuring our Development & Publishing teams are working in lockstep, quality is on point, every i and t is dotted and lined. You’ll see our games through from comms alignment and planning, via pulling together disparate firms to ensure loc and quality excellence, through to sailing through all-important releases across all major console platforms. You are the linchpin of making sure the sweat of our devs and teams flies through to immaculate launch and beyond.


Ensuring game production and marketing roadmaps, plans and delivery of those plans are in lockstep... You’re not signing off milestones, but you’re definitely the voice of seeing down the project pipeline, thinking, troubleshooting & communicating several steps ahead.

Spotting, mitigating and managing risks – you’re on top of what needs to happen when, and will alert and intervene when plans need help or adjustment.

Managing a pipeline of external partners – working alongside Dev Rels, you’ll ensure we’re working with the best partners in Loc, QA & LocQA possible, ensuring we have strong relationships with top recommendations for our devs.

Managing relationships with platform holders at an account and release level – doing everything possible to ensure our releases sail through release processes seamlessly.

Handling and leading CERT across platforms, acting as the voice of reason, support and guidance to our devs.

Coordinating Loc, QA & Loc QA across our projects.

Acting as vanguard for connecting internal and external project management.

Working closely with Ops, Marketing & Dev Rels to set up and manage our internal Production, reporting and project management systems.

Oversee and complete our Publisher side/consumer legals and registrations including age ratings (eg PEGI).

On hand to support developers wherever they need extra support.

Coordinating Build feedback and playtesting across the CULT.

The Human

A completionist with drive and immaculate timing, you are driven by making things happen.

Detail oriented, you sweat the small stuff, and are able to connect it to the big picture; you know a buggy build nukes review scores, you know a well-localised game means the world to its regional players, and you’re not okay with less than the best.

Able to handle multiple priorities, your inner metronome is set to ‘project manager’. You are comfortable setting priorities and planning your workload to ensure projects sail through on time.

Amenable and personable, you enjoy working with devs, partners and platform holders to create the best process and highest quality product for everyone involved.

Self-starting and eager to make a mark in a rare opportunity to make a lasting mark on ‘how we do things’ a company.

Organised AF you know what’s what and where, built and have the receipts, and are committed to the process.


You’ve had experience running the full submissions process on all major platforms – with a heavy preference for PC & console platforms.

Prior experience delivering and coordinating localisation and QA for games projects.

Ideally you have contacts across Loc & QA firms you have worked with successfully, but not essential.

You have proven ability to oversee the detail on projects whilst having an eye on them being on track.

You’ve been exposed to working with internal and external partners in game development production before.

We'd love to know more about you...